

While it isn’t fully featured, the Vita version does play pretty well. In previous games, players were able to turn up (or down) the frequency of these requests, but no such option is in the Vita version. These are usually as simple as providing a specific type of product in a limited time frame or picking up some cargo, but they are a much needed change of pace. Occasionally, about every 5-10 minutes, the game will present players with a specific challenge. It’s the same exact process, just dressed up in a different way. The hay can then be given to different animals, such as cows, that will produce milk that can be sold. It’s basically the same exact process as the fields, but with mowing, using a tedder to make hay and then bailing it. Other than fields there are also grassland that you can manage. Players can use the new machinery to do some more advanced work, such as forestry, but the game never requires you to do anything other than the simple three-step process to succeed. You sell the vegetables and plants that you harvest for money, which you then invest in other fields and machinery. Thankfully, as said above, the game is relatively simple, so some simple trial and error should teach players what to do.Īnd that’s pretty much the game.

This is absolutely baffling, as every good simulation teaches players the game’s mechanics. Somehow Farming Simulator 16 doesn’t have a solid tutorial to teach players how to play. It’s a pretty simple three-step process, but unless you have experience on a farm (or look at the digital manual) you’d have no clue about it. Players will need to cultivate fields, sow seeds into the ground, and then wait for vegetables to grow so they can be harvested. As someone who grew up around farms, I can at the very least vouch for the authenticity of Farming Simulator 16‘s gameplay.
